Thursday, April 28, 2011

Points Lowered for Arena Wins

The amount of arena points players receive for winning a match has been changed to one hundred thirty five points. It wasn't in the patch notes but after reading the forums there is a blue post that says they forgot to put this in the patch notes.

Of course the uproar on the forums was epic. I love reading how much people complain over a pretty major change like this. Although I will be hurting too. I only have one eighty-five at the moment, but I am leveling a warrior. My wife on the other hand has three level eighty-fives and she wants to cap her points for each one every week.

Before we were looking at fifteen wins a week now we are going to have to do twice that many, which is going to be a lot of time spent playing arenas. I will actually like this change for our paladin / warlock two vs. two, because I really enjoy those games, but playing with her other characters can be like pulling teeth for wins.

Especially her rogue, I'm not sure what the problem is, but we don't seem to do as well with her rogue. We probably need to work on our strategy with this team. I know sometimes we mix up focuses and that causes us to lose some games.

Friday, April 8, 2011

Leveling a Warrior for Arena

I've started leveling a gnome warrior for two vs two arena matches. I've always wanted to level a warrior ever since they were owning my warlocks face off in Warsong Gulch and Arathi Basin.

I have a level 84 Paladin, but I've had a max level paladin before and I never really liked them in arena. They seem too reliant on procs, and you can feel like you don't have anything to do if you don't get a timely proc.

I really like being a melee character though, it is much more fun running after people then being a caster. A caster is constantly running away until they have enough distance to get a cast off. If you don't judge it properly the melee will catch up to you and run through you to line of sight your cast or interrupt it.

Warriors are some of the heaviest hitters in pvp, they seem to have some very good burst damage and can survive a lot of incoming damage. I've read that fury is more for double dps teams when you can time the cool-downs properly and burn an opponent down quickly. Arms is better for a healer when you can have constant damage and keep the pressure on the other teams healer.

I'm looking forward to getting my warrior leveled and in some pvp gear.