Saturday, October 23, 2010

Leveling to 80 before the next expansion

So, I'm trying to level my 73 Shaman to 80 before the next expansion comes out, but It's getting pretty annoying. I do mad damage since the last patch, 4.0.1, with my elemental spec, but at this level, none of the dungeons really have any good gear for me and I really hate wearing greens. I keep going to these random groups, and I have to say that it pretty much sucks because of course the players are using their alts, and I am so tired of crappy tanks that wipe the group and then leave. Then I have the misfortune of having a pvp server, so every time I start to get into a good questing grove, some jackass has to come down from a flying mount and kill me for the fun of it. Too bad realm transfers are so expensive, because I have multiple high-level alts. On another note, when I need a break from the grind of all too familiar questing, I go hunting for mines on my main, and that is a pain too. It seems like there just aren't enough titanium spawns in the northrend area. No matter which zone I go to, there are always at least five competitor miners and we're all searching for the 3 titanium nodes that spawn probably every 20 to 30 mins. I don't want to buy it for the ungodly prices on the AH but I really need it for recipes and to prospect. I realize that if it was more common it wouldn't be worth as much, but I don't want it to sell.

Wednesday, October 20, 2010

Shadow Priest Grinding

I had leveled up a level 70 priest back in the Burning Crusade but I didn't play him much when the Wrath of the Lich King came out. This all changed when patch 4.0 went live. I am absolutely loving the new Shadow talents for my priest.

The talent that really makes it great for grinding is called Shadowy Apparition. Every time your shadow word pain deals damage there is a twelve percent chance a shadowy apparition will spawn and walk slowly to your enemy dealing a high amount of shadow damage. Now when your character is moving the chance for one of these to spawn is increased by sixty percent so if you are moving you have roughly a seventy-two percent chance of spawning a shadowy apparition.

Getting to the grinding part, after the 4.0 patch a shadow priest can easily dot up a bunch of melee mobs run around and if they surround you just use psychic scream and wait for your army of shadowy apparitions to appear and dominate them all. It is really easy and a great way to kill a bunch of enemies at once.

I am thinking that shadow priests might be one of the top grinders now in efficiency and speed. It really doesn't take that much mana to do this and if the feared mobs bring additional monsters you can just dot them up too with shadow word pain.

Saturday, October 9, 2010

Classes descrimination for dungeon groups

I have been in so many groups for dungeons. Everyone groans when you get a tank that has green gear, it doesn't matter if it's only 1 piece, they don't like it. I really don't think there is a big problem with it if it's just a simple dungeon and not on heroic, I mean the dungeon finder is so advanced now, it will only let you in if you have the recommended minimum gear for the dungeon, but that doesn't stop the prejudice.

There are more cases of prejudice, and this has more to do with classes, and I can honestly say that I am one of them. I will not group with hunters. Period. This is because I believe that there are very few people that can play the class well. I have been wiped so many times by a hunter's pet on aggro, or not letting the tank get initial aggro by doing too much damage in the beginning of the pull. I absolutely hate paladin dps. If you are in a high end guild, you have the gear to back that up, but most paladin dps in the dungeon finders, are alts that are switching specs, don't know the spec that well, and have crappy gear. I'm sorry, I don't like it, and usually I will leave if there is paladin dps in the group. I am a bit wary of warrior dps, but that's not as hard to play up as paladin dps, so I check the gear and usually we're good to go.

Now I've played a rogue main for so long, that I believe there is protocol for rogues in groups, and I feel that most people haven't learned this because they joined after the first expansion. I remember when kicking was very important, and distract and sap. Most of all, when in dungeon, you should have master of deception, cause the mobs can SEE you. I think deception is necessary for pve rogues. I won't go into the exact protocol, because frankly it's like manners with people today, you just can't teach that. The lack of this protocol tells me that the player just doesn't know how to play the rogue class. It's usually an alt, with not such good gear, and terrible damage.

I seriously don't care about gear, so I won't be rude or boot anyone from a group because of that, but if you don't know how to play your class, that is just it for me.