Friday, August 6, 2010

Should Crowd Control Be Necessary for Dungeons

I don't understand why so many people are so eager to see CC make a return and the killing of AoE as if it was some horrible disease.

Now I've tanked in BC where CC was mandatory nearly everywhere and let me say that was some of the most boring tanking (and dpsing on alt specs) I had ever gone through. It was horrible, and it was even worse for classes like bal/cat druids, shadow priests, sham, and dps warriors (will be for dks in cata).

First of all, it's not hard to CC, get over yourself if you think it is, you as CC push a single button, the tank doesn't AoE there and moves away from the CC. You focus fire on skull. Is this hard? No. It isn't, this is World of Warcraft, as I've said get over yourself.

Second, is it really that much more fun? All your doing is the same easy thing just wasting more time doing it. So what instead of casting Blizzard you sheep at first then do rotation, this doesn't make you good nor does it make the game any funner.

Facerolling instances comes from them being too EASY, don't blame AoE for a sloppy design.
Easy instance /=/ AoE's fault, AoE is simply the typical product of being overgeared in an easy place, would you go back and use CC in a BC heroic at 80?

It isn't hard, it isn't fun, it requires a minute amount of communication (a macro at beginning at worst) and it doesn't make you good.

So why do you like it? And why must AoE be nerfed so hard?

Someone posted this on the World of Warcraft forums, and I was thinking the same thing. Does crowd control really add that much to the game to make it fun and more interesting. Or is crowd control a source of struggle and makes the game slow down and not as fun?

I hope the developers can strike a happy medium, but I'm sure no matter what they do; you can't make everyone happy.